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Note: The numbers used in this articleare in Hexadecimal format.If you are not familiar or comfortable with this numberingsystem
then you have no business trying these things out becauseyou are
likely to screw things up beyond repair.
Taking the wiz out of..Wizardry
by Rob Hall (from Computist Issue No. /cheat-game-the-incredible-hulk-ps2.html. 40 February 1987,pages 23-25)
(I found this at: ftp.apple.asimov.net)
Requirements:
A Wizardry Program
A good sector editor (ie. a Hex editor)
A sceneraio disk with six characters
A blank disk to copy your scenario disk
Most veteran Wizardry players know that, in
'Proving Grounds', if your Bishop successfully
'Identifies item number '9', he'll receive
100,000,000 experience points. Also, if he
successfully 'Identifies 'S', the character
below the bishop will receive 100,000,000
experience points. Any by 'Identifing 'J',
he gives the character below him 100,000,000
gold pieces. This technique allows you to create
almost unbeatable characters in 'Proving Grounds'
and when you transfer your characters to
'Knight of Diamonds', they keep their experience
and powers. But just when you think you've got
all the answers Sir Tech throws you a curve.
Yes, this technique doesn't work with
'Legacy of Llylgamyn' and you can't just transfer
your characters from a previous scenario, you
Gta vice city game cheats for android. must perform a 'rite of passage'. This 'rite of
passage' creates new characters who are descendants
of your characters, but have minimal experience
and power. Are all those months, even years, of
wandering through dungeons and tunnels, 'lost
forever'?. Not if you grab your handy sector
editor and read on.
The Scenario Disk
In all the Wizardry games, the scenario diskis the key to your adventure. On this disk is stored
all the infromation about the maze, the monsters
and your characters. Your character information is
usually located on track $1A, sector $01 through
track $1B, sector $0F (track $1D for 'Proving Grounds').
This information is $CF bytes long and is formatted
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as follows:Bytes | Information |
00 | Number of letters in name |
01-0F | Name (15 letters maximum) |
10 | Number of letters in password |
11-1F | Password (15 letters maximum) |
20 | ($01) character is 'out' , ($00) is available |
22 | Race: see Table I |
24 | Class: see Table II |
26-27 | Age: see Table III |
28 | Life: ($00) OK, ($05) Dead, ($07) Lost |
2A | Alignment: see Table IV |
2C-2F | Characteristics: ($52 4A 52 4A is perfect) seeCharacteristics Breakdown |
3A | # of pieces of equipment (8 max) |
34-38 | Gold: see Table V |
3A | # of pieces of equipment (8 max) |
3C-7B | Equipment information: see Table_VI |
7C-80 | Experience (like gold: see Table V ) |
82 | Last level of character |
84 | Current level of character |
86-87 | # of hit points character has |
88-89 | max # of hit points your character can possess |
8A-91 | Type of spells: see Table VII |
92 | # of level 1 mage spells can cast |
94 | # of level 2 mage spells can cast |
96 | # of level 3 mage spells can cast |
98 | # of level 4 mage spells can cast |
9A | # of level 5 mage spells can cast |
9C | # of level 6 mage spells can cast |
9E | # of level 7 mage spells can cast |
A0 | # of level 1 priest spells can cast |
A2 | # of level 2 priest spells can cast |
A4 | # of level 3 priest spells can cast |
A6 | # of level 4 priest spells can cast |
A8 | # of level 5 priest spells can cast |
AA | # of level 6 priest spells can cast |
AC | # of level 7 priest spells can cast |
AE-AF | Last armor class |
B0-B1 | Current armor class |
B6-BF | Measures effect of weapons & items |
CE-CF | Indicates honors |
Attribute | Bits Used |
Strength | 4-8 |
Intelligence | 15-16, 1-3 |
Piety | 10-14 |
Vitality | 20-24 |
Agility | 31-32, 17-19 |
Luck | 26-30 |
Value | Race |
01 | Human |
02 | Elf |
03 | Dwarf |
04 | Gnome |
05 | Hobbit |
Value | Class |
00 | Fighter |
01 | Mage |
02 | Priest |
03 | Thief |
04 | Bishop |
05 | Samurai |
06 | Lord |
07 | Ninja |
Age is calculated using bytes $26 and $27 under the following formula: |
[($26) / $34] + [($27) X 5] = years (in decimal) |
Therefore, if $26 and $27 are $D0 and $04 respectively: your character'sage is 24. |
Value | Alignment |
01 | Good |
02 | Neutral |
03 | Evil |
Byte $34 | 1st nibble: 16's place |
2nd nibble: 1's place | |
Byte $35 | 1st nibble: 4,096's place |
2nd nibble: 256's place | |
Byte $36 | 1st nibble: 160,000's place |
2nd nibble: 10,000's place | |
Byte $37 | 1st nibble: 40,960,000's place |
2nd nibble: 2,560,000's place | |
Byte $38 | 1st nibble: 1,600,000,000's place |
2nd nibble: 100,000,000's place |
Byte | Meaning |
1 | status of possession ($00 = unequiped, $01 =equiped) |
2 | not used |
3 | not used |
4 | not used |
5 | status of equipment ($00 = unidentified, $01 = identified |
6 | not used |
7 | actual equipment (first byte) |
8 | actual equipment (second byte) |
When giving a chracter a piece of equipment; insure all 'not used'bytes are $00, set byte #1 to $00 (unequiped), byte #5 to $01 (identified),and bytes #7-#8 as follows: |
Byte 7 | Byte 8 | Item | Byte 7 | Byte 8 | Item |
01 | 00 | Long Sword | 33 | 00 | Shield + 2 |
02 | 00 | Short Sword | 34 | 00 | Helm + 2 (evil) |
03 | 00 | Anointed Mace | 35 | 00 | Potion of Dial |
04 | 00 | Anointed Flail | 36 | 00 | Ring of Porfic |
05 | 00 | Staff | 37 | 00 | Were Slayer |
06 | 00 | Dagger | 38 | 00 | Mage Masher |
07 | 00 | Small Shield | 39 | 00 | Mace Pro Poison |
08 | 00 | Large Shield | 3A | 00 | Staff/Montino |
09 | 00 | Robes | 3B | 00 | Blade Cusinart' |
0A | 00 | Leather Armor | 3C | 00 | Amulet/Manifo |
0B | 00 | Chain Mail | 3D | 00 | Rod of Flame |
0C | 00 | Breast Plate | 3E | 00 | Evil Chain + 2 |
0D | 00 | Plate Mail | 3F | 00 | Neurtal Plate Mail + 2 |
0E | 00 | Helm | 40 | 00 | Evil Shield + 2 |
0F | 00 | Dios Potion | 41 | 00 | Amulet Makanito |
10 | 00 | Latumofis Potion | 42 | 00 | Diadem of Malor |
11 | 00 | Long Sword + 1 | 43 | 00 | Scroll/Badial |
12 | 00 | Short Sword + 1 | 44 | 00 | Short Sword - 2 |
13 | 00 | Mace + 1 | 45 | 00 | Dagger + 2 |
14 | 00 | Staff of Mogref | 46 | 00 | Mace - 2 |
15 | 00 | Scroll/Katino | 47 | 00 | Staff - 2 |
16 | 00 | Leather Armor + 1 | 48 | 00 | Dagger of Speed |
17 | 00 | Chain Mail + 1 | 49 | 00 | Cursed Robe |
18 | 00 | Plate Mail + 1 | 4A | 00 | Leather Armor - 2 |
19 | 00 | Shield + 1 | 4B | 00 | Chain Mail - 2 |
1A | 00 | Breast Plate + 1 | 4C | 00 | Breast Plate - 2 |
1B | 00 | Scroll/Badios | 4D | 00 | Shield - 2 |
1C | 00 | Scroll/Halito | 4E | 00 | Cursed Helmet |
1D | 00 | Long Sword - 1 | 4F | 00 | Breast Plate + 2 |
1E | 00 | Short Sword - 1 | 50 | 00 | Silver Gloves |
1F | 00 | Mace - 1 | 51 | 00 | Evil Sword + 3 |
20 | 00 | Staff + 2 | 52 | 00 | Evil Short Sword + 3 |
21 | 00 | Dragon Slayer | 53 | 00 | Thieves Dagger |
22 | 00 | Helm + 1 | 54 | 00 | Breast Plate + 3 |
23 | 00 | Leather Armor - 1 | 55 | 00 | Lords Garb |
24 | 00 | Chain Mail - 1 | 56 | 00 | Murasama Blade |
25 | 00 | Breast Plate - 1 | 57 | 00 | Suriken |
26 | 00 | Shield - 1 | 58 | 00 | Chain Pro Fire |
27 | 00 | Jeweld Amulet | 59 | 00 | Evil Plate Mail + 3 |
28 | 00 | Scroll/Badios | 5A | 00 | Shield + 3 |
29 | 00 | Potoin of Sopic | 5B | 00 | Ring of Healing |
2A | 00 | Long Sword + 2 | 5C | 00 | Ring Pro Undead |
2B | 00 | Short Sword + 2 | 5D | 00 | Deadly Ring |
2C | 00 | Mace + 2 | 5E | 00 | Werdna's Amulet |
2D | 00 | Scroll/Lomilwa | 5F | 00 | Statuette/Bear |
2E | 00 | Scroll/Dilto | 60 | 00 | Statuette/Frog |
2F | 00 | Copper Gloves | 61 | 00 | Bronze Key |
30 | 00 | Leather Armor + 2 | 62 | 00 | Silver Key |
31 | 00 | Chain Mail + 2 | 63 | 00 | Gold Key |
32 | 00 | Plate Mail + 2 | 64 | 00 | Blue Ribbon |
Byte 7 | Byte 8 | Item | Byte 7 | Byte 8 | Item |
5E | 00 | Rod of Raising | 70 | 00 | Dreamer's Stone |
5F | 00 | Amulet of Cover | 71 | 00 | Damien Stone |
60 | 00 | Robe + 3 | 72 | 00 | Great Mage Wand |
61 | 00 | Winter Mittens | 73 | 00 | Coin of Power |
62 | 00 | Necklace Pro Magic | 74 | 00 | Stone of Youth |
63 | 00 | Staff of Light | 75 | 00 | Mind Stone |
64 | 00 | Long Sword + 5 | 76 | 00 | Stone of Piety |
65 | 00 | Sword of Swinging | 77 | 00 | Blarney Stone |
66 | 00 | Priest Puncher | 78 | 00 | Amulet of Skill |
67 | 00 | Priest's Mace | 79 | 00 | Amulet of Skill |
68 | 00 | Short Sword of Swinging | 7A | 00 | Great Mage Wand |
69 | 00 | Ring Pro Fire | 7B | 00 | Coin of Power |
6A | 00 | Cursed Plate Mail + 1 | 7C | 00 | Staff of Gnilda |
6B | 00 | Plate Mail + 5 | 7D | 00 | Hrathnit |
6C | 00 | Staff of Curing | 7E | 00 | Kod's Helmet |
6D | 00 | Ring of Regeneration | 7F | 00 | Kod's Shield |
6E | 00 | Metamorph Ring | 80 | 00 | Kod's Gauntlets |
6F | 00 | Stone Stone | 81 | 00 | Kod's Armor |
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Byte 7 | Byte 8 | Item | Byte 7 | Byte 8 | Item |
01 | 04 | Haubek | 35 | 04 | Displacer Robes |
02 | 04 | Breast Plate | 36 | 04 | Hauberk + 2 |
03 | 04 | Plate Armor | 37 | 04 | Breast Plate + 2 |
04 | 04 | Sallet | 38 | 04 | Plate Armor + 2 |
05 | 04 | Potion of Dios | 39 | 04 | Armet |
06 | 04 | Latumofis Oil | 3A | 04 | Wargan Robes |
07 | 04 | Short Sword + 1 | 3B | 04 | Giant's Club |
08 | 04 | Broad Sword + 1 | 3C | 04 | Blade Cuisinart |
09 | 04 | Mace + 1 | 3D | 04 | Shepherd Crook |
0A | 04 | Battle Axe + 1 | 3E | 04 | Unholy Axe |
0B | 04 | Nunchuka | 3F | 04 | Rod of Death |
0C | 04 | Dagger + 1 | 40 | 04 | Gem of Exorcism |
0D | 04 | Katino Scroll | 41 | 04 | Bag of Emeralds |
0E | 04 | Cuirass + 1 | 42 | 04 | Bag of Garnets |
0F | 04 | Hauberk + 1 | 43 | 04 | Blue Pearl |
10 | 04 | Breast Plate + 1 | 44 | 04 | Ruby Slippers |
11 | 04 | Plate Armor + 1 | 45 | 04 | Necrology Rod |
12 | 04 | Heater + 1 | 46 | 04 | Book of Life |
13 | 04 | Bascinet | 47 | 04 | Book of Death |
14 | 04 | Iron Gloves | 48 | 04 | Dragon's Tooth |
15 | 04 | Badios Scroll | 49 | 04 | Trollkin Ring |
16 | 04 | Halito Potion | 4A | 04 | Rabbit's Foot |
17 | 04 | Short Sword - 1 | 4B | 04 | Thief's Pick |
18 | 04 | Battle Axe - 1 | 4C | 04 | Book of Demons |
19 | 04 | Mace - 1 | 4D | 04 | Butterfly Knife |
1A | 04 | Dagger - 1 | 4E | 04 | Gold Tiara |
1B | 04 | Battle Axe - 1 | 4F | 04 | Mantis Gloves |
1C | 04 | Margauz's Flail | FF | 03 | Mage's Robe |
1D | 04 | Bag of Gems | FE | 03 | Heater Shield |
1E | 04 | Wizard's Staff | FD | 03 | Round Shield |
1F | 04 | Flametongue | FC | 03 | Flail |
20 | 04 | Round Shield - 1 | FB | 03 | Dagger |
21 | 04 | Cuirass - 1 | FA | 03 | Battle Axe |
22 | 04 | Hauberk - 1 | F9 | 03 | Hand Axe |
23 | 04 | Breast Plate - 1 | F8 | 03 | Staff |
24 | 04 | Plate Armor - 1 | F7 | 03 | Mace |
25 | 04 | Sallet - 1 | F6 | 03 | Broad Sword |
26 | 04 | Sopic Philtre | F5 | 03 | Short Sword |
27 | 04 | Gold Ring | F4 | 03 | Butterfly Knife |
28 | 04 | Salamander Ring | F3 | 03 | Orb of Mhuuzfis |
29 | 04 | Serpent's Tooth | F2 | 03 | Gold Medallion |
2A | 04 | Short Sword + 2 | F1 | 03 | Rod of Fire |
2B | 04 | Broad Sword + 2 | F0 | 03 | Holy Water |
2C | 04 | Battle Axe + 2 | EF | 03 | Amulet of Air |
2D | 04 | Ivory Dagger | EE | 03 | Staff of Earch |
2E | 04 | Ebony Dagger | ED | 03 | Ship in Bottle |
2F | 04 | Amber Dagger | EC | 03 | Crystal of Good |
30 | 04 | Mace + 2 | EB | 03 | Crystal of Evil |
31 | 04 | Mithril Gloves | EA | 03 | Neutral Crystal |
32 | 04 | Dailki Amulet | E9 | 03 | Orb of Earithin |
33 | 04 | Cuirass + 2 | E8 | 03 | Broken Item |
34 | 04 | Heater + 2 |
Once your characters have the prober equipment,
then can equip themselves in camp or at Gilgamesh's
Tavern.
The type of spells that a character can cast is determind by bytes$8A-90 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Each bit in these bytes represents a type of spell. If the bit is on('1'), that spell is known by the character. Don't forget that in orderfor a character to cast a spell, he must have 'spells left' in that level.The 'spells left' are indicated in bytes $92-AD. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Now that you know how your character is
formatted, it's time to turn your wimp into
a wizard.
Using the Sector Editor
Before creating your new character, you
should make a backup copy of your scenario disk.
The scenario disk is not copy protected so you
can use COPY A or any fast copy program to
duplicate it. To get the most out of this
procedure, I recommend that you scenario disk
contains at least six characters you would like
to strengthen.
For a start, read track $1A or $1B ($1D for
proving ground) to do some investigation work.
The location of your character within a sector
or track will vary depending on the sequence that
you characters were created on the disk. However,
it is easy to find the beginning of your character's
information by looking for the flashing ASCII
representation or your character's name. This will
be the first line of information, bytes $01 to
$0F (remember that byte $00 is the number of
letters in your character's name).
If you're lucky, your character's information
will start at the start of a sector. However,
it is more likely that your character's information
will start in the middle of a sector. This is because
each character's information block is only $CF bytes
long and new characters are added immediately after
old characters. If your character does not start at
byte 0 of a sector, count bytes starting with the byte
to the left of your character's name (starting at 0)
and use the chart to find the feature you want changed.
Unfortunately, the character's information is
usually not ordered in sequential sectors (starting
with sector $1 and finishing in sector $2). It is
usually in reverse order (starting with sector $F and
finishing in sector $E) or may jump from the beginning
of a track to the end. Careful attention to the length
of each character's information block and a little trial
and error can solve this problem.
The Little Fix
Along with the literature Sir Tech provides withits
program, a note warns of tampering with the characters:
'While it may seem appealing to use these products
(cheat programs), we urge you not to succumb to the
temptation. It took more than four years of careful
adjustment to properly balance Wizardry.' Well, it took
me all of last summer to get through the 'Proving Grounds'
even using the bishop trick. If these games are really
balanced, those dungeon monsters sure weigh a lot. In
fact, I was quite surprised at the number of items I
never came across when I played Proving Grounds and
Knight of Diamonds the normal and laborious way.
Wouldn't it be nice to use a 'great mage wand' for
a change?
Anyway, for those afraid to upset the proper
balance of a Wizardry game, may I suggest the 'Little
Fix':
1. Change the gold bytes ($34-38) to '00 00 00 01 00'
2. Change the experience bytes ($7C-80) to '00 00 00 01 00'
3. take your characters to the 'Adventurer's Inn' and
have him 'rest' there several times.
This method will allow your character to progress
normally, learning and acquireing normal spells and
powers. It will also give him enough hit points to
survive most levels. In addition, you now have the
money to buy the items you want from Boltac's Trading
Post.
The Super Lord
And for those who have no mercy for monsters and
the creatures of the dungeon, I suggest the creation
of a 'Super Lord':
1. Change the class byte ($24) to '06'
2. Change age bytes ($26-27) to '00 04'
3. Insure life byte ($28) is '00'
4. Insure alignment byte ($2A) is '01'
5. Change the characteristic bytes
($2C-2F) to '52 4A 52 4A'
6. Change the gold bytes ($34-38) to
'00 00 00 00 01'
7. Change equipment possession byte
($3A) to '08'
8. Equip the character with eight items
as explained in Table VI
9. Change the experience bytes ($7C-80)
to '00 00 00 00 01'
10. Change level bytes ($82) and ($84)
to '60'
11. Change status bytes ($86-87) to '00 03'
12. Change hits bytes ($88-89) to '00 03'
13. Change spell type bytes ($8A-91) to
'FE FF FF FF FF FF 07'
14. Change spell bytes ($92-AC) to
'09 00 09 00 09 00 09 00. etc'
15. Equip your lord in 'camp' or in
Gilgamesh's Tavern'.
This will give you a Super Being which will
defeat all your foes, if you play your 'spells'
right!
Other Uses
There are quite a few other uses for your
sector editor. For instance, Sir Tech will charge
you $15.00 to delete a password you have forgotten.
Now all you have to do is to insert $00 from
bytes $10 to $1F to delete your passowrd or better
yet, just look at these bytes to see your password.
If you have a power failure or you accidentally
press reset while you're playing Wizardry, your
character's record on the disk will be logged as
'on expedition'. Normally, you would not be able to
use your character until you recovered it using the
utility recover program. Now you may recover your
character on your own by placing a '00' in byte $20.
If you own Legacy of Llylgamyn and have always had
less than twenty character on your scenario disk you
will be in for a surprise. As you examine the character
information sectors, you are likely to find many ghosts
of past explorers. No one is sure where they came from!
These characters are usually 'lost' (byte $28 is '$07')
and may have '$00' in byte $00 (number of letters in
name). To resurrect these explorers, place a '$00' in
byte $28 and place a hex number corresponding to the
number of letters in the explorer's name in byte $00.
Be careful with these characters. I wouldn't trust a
character named '6502'.
With mods, you can do a lot in Fallout 4. Launched in 2015, it is still refreshing to play Fallout 4 with unique mods that offer unique tweaks and adjustments. The big question is What are the best Fallout 4 mods for PC?
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If you are looking for an answer on some of the coolest mods you can try in Fallout 4 then this guide will help you in carving a way out. It has been years since many mods are out with various new content you had missed. With the help of this Fallout pc mod guide, you can add the top 10 best Fallout 4 mods in your list. Like mods add additional features, the mod that adds a dog, improves crafting and constructions, graphic mod, add new music, etc. I had also added steps on how to install mods in Fallout, what are the necessary steps to avoid bugs and crashes.
Installing mods in Fallout 4 is simple on PC. Thanks to Mod Manager tools and developers behind it offering regular support to keep its performance stable. So if you are ready to try out some new mods in Fallout 4 then keep reading.
To save your time below are jump links if you are looking for a specific mod like how to add a dog in Fallout 4? then click the link to read the download and installation instructions without scrolling the page. Let’s begin with some of the best mods you can install in Fallout 4 in 2020.
Index:
- Armor and Weapon Mods: Armorsmith Extended
- Weather System Mods:- True Storm
- Character Customization Mods: BodySlide and Looks Menu
- Settlements Mods: Homemaker, Place Everywhere, Sim Settlements
- Patches: Unofficial Fallout 4 Patch
- Graphic and Performance Mods: Improved Map with Visible Roads, Texture Optimization for High Graphics Mod
- Mods Manager: Mod Configuration Menu
Armorsmith Extended
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Feeling underpowered or too challenging, then this Fallout Mod will change everything. It adds Armorsmithing and Weaponsmithing workbench. Other mods can use this to bind their weapons and armor. There is no need to use the chemistry station. A pretty extensive mod with a ton of features, and it is one of the best ones to try. Get deeper weapon customization and alter the armor. It brings around sixteen features to extend the way you enjoy customization in Fallout 4 for your character as well as for the dog. Along with Armorsmith Extended also download AWKCR Mod, a master file to create and modify armors. Helps users to create a standardized framework of keyword for armors and weapons record.
True Storms
For many game environments add more fun, ranked 5th best Skyrim mod in the year 2015 True Storm mod is a must to try a mod for Fallout 4. It adds natural phenomena in the game like Heavy rains, dust storms, radiation rains, etc. get more unique weather scenarios, sound effects, textures, and more. The Storm System mod can help you to add intriguing seasons to the game. With simple on and off settings, you can modify the rain, or add some harsh season to add a touch of reality in Fallout 4.
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BodySlide & Looks Menu
It feels different to have a unique avatar in video games, and these two mods will extend customization in Fallout 4. BodySlide is an easy to use tool that allows body shape and outfit customization. You can create your unique body shape. Using the mod you can modify existing outfits and give your character a unique look that you were dreaming off. Looks Menu mod focus on the face, hairstyle, eyes, face paints, etc. It adds enhancements to character creation allowing you to pick various customization from the features list.
Homemaker – Expanded Settlements
Expand your settlement system by using this mod, get around 1000 new objects to craft, including cars, street lights, refrigerators, home decor, etc. If you are playing Fallout 4 then this mod is a must because it extends your capability of making better settlements. The latest version brings new build sets, they are – Urban Brick Buildings, Coastal Pier Shacks, Institute Houses, Greenhouses, Bunkers, Diners, and Warehouses.
Unofficial Fallout 4 Patch
As the name says, the patch resolves various major bugs of Fallout 4. Not by the game makers, this patch brings up array of fixes to make the game works smoother than before. Breaking the limitation set by developers, the patch fixes issues with mods. It is exciting to try out new mods, but what if they crashed and give problems. You can apply the patch to fix the issue and later test out various new or old mods.
Place Everywhere
Crafting and Construction are two primary task in Fallout 4, as an survivor managing your setup will give you a hope to live through the devastation. But what if you are annoyed by not able to place objects on your favorite spot. Some restrictions in the game that does not allow you to place and build objects anywhere, marking them as red spot. Thanks to this mod that breaks this limit. It goes even further allowing to build and place objects almost anywhere. In air, water, inside other objects, etc. Switch to workshop mode and build your world. The mod also enables moving scrap only (Yellow Color) objects. If you want to expand the borders for more space try Build High along with Place Anywhere.
Sim Settlements
Make settlements far more rewarding and exciting using this mod in Fallout 4. It will unlock the build zone objects to tell settlers what type of buildings they have to construct in the different regions of your settlement. It also adds a progression system, unlocks rewards on helping settlements, and more. It is one of the best mod you can try to expand the game content and have a simulation kind of in-game feature without a need of buying an expansion. Setup Industrial areas, Residential, Agriculture, etc and let settler build their own houses.
Improved Map with Visible Roads
Finding hard to find ways, then this mod will resolve your problem. The mod increases the contract to makes the road visible. It also works on various other elements and landscapes. With more clarity, you can walk around to grab necessary items or explore hidden areas in Fallout 4. A must-have mod that can enhance your navigation and exploration in the game. You can get a clear view of roads, tracks, topography, waterlines, map markers, sea, grid lines, etc. With three levels of brightness track down the key regions and explore what you have never seen before.
Fallout 4 – Texture Optimization Project
Cheating In Class Best Fallout Gameplay
Want to improve Fallout 4 graphics, then this mod does the job. It will reduce the texture using proper compression without damaging the overall graphic quality. A high useful mod for players who are looking for more realistic environment in the game. It works on improve the FPS without destroying much of the visual fidelity. The mod replaces high resolution textures with resized and compressed ones. Fixing the problem with vanilla art style, Texture Optimization mod will deliver performance and quality side by side. It will boost your FPS and works well on mid range computers also.
Mod Configuration Menu
Want to manage every Fallout 4 mod from one place? Then this is the one that will permanently solve your problem. Mod Config Menu or Mod Configuration Menu is a kind of central control panel to manage mods in the game. You can access all the mods via Pause Menu, you can easily backup all your custom settings by copying the ModSettings ini files located in Data > MCM > Settings. It is an kind of swiss knife for players to manage mods.
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We will be update lot of fresh new mods to this guide, stay tuned for more updates.