Game And Watch Gallery Cheats

Cheats are user contributed and may or may not work for you. Whenever possible the cheats have been tested. Some cheats may work for some people and not others due to differences in game revisions or differences in hardware used to play the game. No guarantee is made for the usability of any cheat. We need your cheats! Downloadable Game and Watch Gallery 3 Cheats. Cheat description size; GUIDE Nov. 25, 2005: 9KB: Primary Collection of Cheats. Reset saved game Press Upx2, Downx2, Leftx2, Rightx2 at the main screen. Instant save Pause game play and power off the Game Boy. When the Game Boy is powered back on, the game will automatically resume at the.

  1. Game & Watch Gallery 2 Cheats & Tips (Game Boy Color) Details Written by Luke Hackett. gplus. Game & Watch Gallery 2 (GameBoy) - Cheats & Tips. You can find below all the cheats and tips we have available in our database for Game & Watch Gallery 2 GBC.
  2. Because hardly anyone puts up videos of this on YouTube.
  3. You can find below all the cheats and tips we have available in our database for Game & Watch Gallery 2 GBC Barrel Trick When you're playing Donkey Kong (on modern) you can avoid some barrels with careful timing.
  4. Reset saved game. At the main screen, press Up(2), Down(2), Left(2), Right(2). Earn 15 stars in the game. Note: A star is awarded for every 200 points in a game. Modern Ball game. Earn 25 stars in the game. Select the Helmet game and begin on the easy difficulty setting.
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Game & Watch Gallery 2

Also known as: Game Boy Gallery 2 (JP), Game Boy Gallery 3 (AU)
Developer: TOSE
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: September 27, 1997 (SGB)
Released in US: November 20, 1998 (GBC)
Released in EU: December 3, 1998
Released in AU: 1998 (GBC)

This game has unused modes / minigames.
This game has unused graphics.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.
This game has regional differences.

The second/third game in the Game & Watch / Game Boy Gallery series.

  • 2Unused Graphics
  • 3Ball
    • 3.2Koopa
  • 7Debug Menu
  • 9Regional Differences

Unused Pause Sequence

To do:
Create a GIF or video showing this.

Game Genie code 16C-749-B3E will allow you to select an additional pause animation directly after the final disco ellipse animation. Press B again to reset to the first.

(Source: nensondubois)

Unused Graphics

A lot of surprises in here.

Note Board

A font that says 'BGM'.

Message

Two out of three blocks that comprise the locked Ball game panel are used.

Credits

An unused lowercase font. The Credits names are in all-caps for both the Cast and Staff Rolls.

Ball

Ball might have been a last-minute addition, as there's quite a few unused graphics. Game Genie code ??A-04C-E6A (where '??' is one of the below) will access some of these elements, although it'll cause graphical glitches outside of Ball.

Yoshi

What appears to be a Conch shell. ID09.

What appears to be Birdo's Egg. ID10.

Koopa

An unused sprite of Bowser where he appears to be wincing, as if he lost.

Planned Peach Stage

There is a full tilemapping for a mostly completed Peach Stage. A Mode Select icon also exists hinting that a Modern Ball stage for Peach was planned. Game Genie codes 911-37B-A20 911-78B-A20 C21-34B-F75 will allow you to access the remnants of the Peach Stage. A few graphical glitches aside, it works as it should.

IDFE

Game And Watch Gallery 2 Cheats

Three of the cookies from Yoshi's Cookie. The 'Check' cookie has two parts used for animating the ball-like object. The 'Flower' and 'Circle' cookies also have both a single stationary and animation set, but neither would display in-game. Game Genie code ??A-04C-E6A (where '??' is one of the following) will replace the 'Check' cookie with either 'Flower' (09) or 'Circle' (10).

Here is the complete tileset for a Peach stage, which is rendered before each stage's tilemapping.

Very Hard Modern Ball

Ball has a fully-coded Very Hard mode for all stages. Game Genie codes 01E-52B-E62 00C-7DB-E62 (01E-2FB-E62 for Game Boy Gallery 2) will allow you to access a fully-coded Very Hard mode for all stages. Because of the way character selection is programmed by pressing Up, you have to select your character and then exit the mode select menu. Turn the code on, then enter the menu. You can select Very Hard mode with the currently selected stage.

Spurs pistons game 4 cheating. Hell, the interrupt save was entirely programmed. /saints-row-3-game-cheats.html.

(Source: nensondubois)

Classic Very Hard Mode

GameShark code 010202C2 or Game Genie code 021-61A-E6A will allow you to access Very Hard mode in all classic games. While the games are mostly completed and the interrupt save graphic was completely programmed, there are a few problems:

  • Games will not be labeled GAME C, as this graphic does not exist.
  • Parachute, Vermin, and Ball have no noticeable speed increases.
  • High scores do not save.

Early Title Screen

Present in all Game Boy versions, and can be accessed with Game Genie code 0F1-EEF-B3A or the debug menu (see below). It is unknown when this title screen was scrapped, probably early on as the Game Boy Color features were added as the monochrome US version was released..although it's interesting that Game Boy Color palettes were implemented for this title screen as well.

Game Boy Color
Super Game Boy

Pressing Start takes you to the normal title screen.

Debug Menu

GameShark code 0101A6C0 0120A7C0 or Game Genie code 201-EEF-B3A (201-DBF-B3A for Game Boy Gallery 2) will start you in a debug menu, although if you use the GameShark code be sure to turn it off when the debug menu is accessed.

While not as extensive as the debug menu of Game & Watch Gallery 3, there's still some usable stuff in here.

  • Game, Music, and Demo have their own menus.
  • Screen: Select what screen you want to play.
    • 00: N/A
    • 01: Classic Parachute.
    • 02: Modern Parachute.
    • 03: Classic Helmet.
    • 04: Modern Helmet, screen #1.
    • 05: Modern Helmet, screen #3.
    • 06: Modern Helmet, screen #2.
    • 07: N/A
    • 08: N/A
    • 09: Classic Chef.
    • 0A: Modern Chef.
    • 0B: Classic Donkey Kong, top screen.
    • 0C: Classic Donkey Kong, bottom screen.
    • 0D: N/A
    • 0E: N/A
    • 0F: Placeholder title screen.
    • 10: Classic Ball.
    • 11: Classic Vermin.
    • 12: Modern Vermin.
    • 13: Modern Donkey Kong, screen #2.
    • 14: Title screen.
    • 15: Game select.
    • 16: Mode select.
    • 17: Note board.
    • 18: Modern Ball.
    • 19: Music Room.
    • 1A: Gallery Corner.
    • 1B: N/A
    • 1C: N/A
    • 1D: Credits.
    • 1E: Modern Donkey Kong, screen #1.
    • 1F: Modern Donkey Kong, screen #3.
    • 20: Debug Menu main screen (after pressing Left on screen 00).
  • Flag: Adjust game flags. These do not serve any real function, aside from setting RAM counters to either 00 or 01.
(Source: BSFree (Cadohacan), GSCentral (nensondubois) for extra info and Game Genie codes)

Game

  • Title: Select what game to play, and press A to play it.
  • Mode: The difficulty, of Kinoko (Normal), Flower (Hard), or Star (Very Hard).
  • Score: Should set your score, but doesn't seem to work.
  • Miss: Should set your miss count, but doesn't seem to work.
  • Table: Disabled.
  • CHR: Also disabled. There is still code to display CHR data, but it is entirely broken.
  • Save: This isn't even selectable!

Music

  • BGM: This should probably set the Music variable on/off, but it never seems to save a value either way.
  • BGM No: Play music tracks. Pressing Left/Right will automatically play the selected track. (Default tempo in parenthesis)
    • 0F: N/A (Stops music)
    • 00: Title music (7)
    • 04: Modern Parachute (9)
    • 13: Modern Helmet, screen #1 (8)
    • 0F: N/A (Stops music)
    • 0F: N/A (Stops music)
    • 0F: N/A (Stops music)
    • 17: Modern Helmet, screen #3 (8)
    • 58: Modern Ball (6)
    • 5C: Modern Chef (6)
    • 60: Modern Helmet, screen #2 (9)
    • 64: Mode Select (4)
    • 68: Gallery (5)
    • 6C: Game Select (7)
    • 70: Square Reveal Screen (The screen shown as you're working your way toward earning Ball) (7)
    • 74: Earn New Gallery Corner Space (7)
    • 78: Note Board (8)
    • 7C: View Message (7)
    • 80: Museum (6)
    • 84: Museum Item View (6)
    • 88: Music Room Music (7)
    • 8C: Modern Vermin (8)
    • 90: Modern Donkey Kong (9)
    • C7: Staff Roll (9)
    • FF: N/A (Has no effect)
  • Temp: Changes the tempo of the current track. Ranges from 0-F, with 0 being the fastest and F being the slowest.
  • SE No: Play sound effects.

Demo

  • Demo: Select which demo you want to see.
    • Title: Title screen.
    • Game Select: Game select.
    • Mode Select: Mode select.
    • Message Box: Note Board.
    • Music Room: Music Room.
    • Gall Basic: Gallery Corner.
    • Staff Roll: Credits.
    • Musiam: Museum.

Game And Watch Gallery 4 Cheats

Super Game Boy Palette Masking

When Game & Watch Gallery 2 was localized to the US, the SNES controller's A and B-button palettes were not changed to reflect the US blue and purple buttons. Rather than update the palette completely, they forgot to update the attraction attributes, leaving the original code assigned to the palettes visible.

This can be seen by exploiting a Super Game Boy BIOS palette glitch which involves clicking on the camera icon in the custom palette menu, then wait for the palettes to change, and exit the menu with L and R buttons.

Regional Differences

Title Screen

Japan (SGB)Japan (GBC, Unreleased)Australia (SGB)Australia (GBC)Europe, US (SGB)Europe, US (GBC)

Game Boy Color support was added outside Japan as well as an early US version released in extremely small quantities, but the Japanese version of the game has never recieved a Game Boy Color upgrade and was rediscovered as part of the September 2020 lotcheck leak. The Australian release was known as Game Boy Gallery 3, due to Game Boy Gallery being the first title in the series.

While the Japanese version displays the copyright for the game itself, the international versions display the copyright for the Game & Watch games included in the collection.

Japan
International

The messages feature a quaint border around the top in the Japanese version.

Virtual Console Changes

Due to different regions getting different versions of the game, the same applies to the Virtual Console release. Japan got the original Game Boy version, whereas everyone else got the Game Boy Color version. The Japanese release is locked in Game Boy mode, so Super Game Boy borders are inaccessible, and international versions are locked in Game Boy Color mode, so both the Super Game Boy borders and monochrome Game Boy mode are inaccessible.

Game And Watch Gallery 2 Cheats

The Game & Watch series
Game Boy (Color)Game Boy Gallery‎ • Game & Watch Gallery • Game & Watch Gallery 2 • Game & Watch Gallery 3
Game Boy AdvanceGame & Watch Gallery 4
Nintendo DSGame & Watch Collection • Game & Watch Collection 2

Game And Watch Gallery 4 Cheats

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