What Do You Need To Make A Game Cheat Injector
Engine versions supported: Unreal Engine 4.15 - 4.25
Important!It's forbidden to host the Universal Unreal Engine 4 Unlocker binaries elsewhere, be it your own site or e.g. Nexus Mods. The only site the unlocker binary is distributed on is this site.
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For Unreal Engine 4 powered games, there's a universal way to add a free camera, add timestop, a hud toggle and re-create the in-game console (which is usually stripped out in released games): The Universal UE4 Unlocker, in short UUU. It comes with its own client exe, UuuClient.exe, and is ready to use. See below what you have to do to get started.
Downloading the UUU
To download the UUU please use the link below. It's usable with all the supported games in the list.
- Universal UE4 Unlocker v3.0.12. See for the changelog below.
Starting the UUU
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After downloading the zip linked below, unpack it in an empty folder.
Injecting the DLL
/ps2-game-smackdown-pain-cheat-codes.html. Now you first start the game and when the game has opened its main menu, you start the UuuClient.exe application to inject the UniversalUE4Unlocker.dll into the game's process and control its features. To do so, on the General tab you click the Select.. button and select the game's process. You can leave the 'DLL to inject' as-is as it should already refer to the UniversalUE4Unlocker.dll
.
After you've select the game's process, you click the Inject DLL button. The UUU dll is now injected and the General tab switches to the following screen: here, the UUU is injected into the Darksiders III game process.
TipIf you click Select and the game process isn't shown, even though you know it's running, it's likely the game runs as administator and you therefore have to run the UuuClient.exe also as administrator: right-click the UuuClient.exe and select 'Run as Administrator' or create a shortcut to the exe on your desktop, right-click it, select Properties and on the Shortcut tab, select Advanced.., then check the 'Run as Administrator' checkbox and click OK.
After injecting the DLL
After you've successfully injected the dll, you'll get a series of notification windows in the top left corner of your game window which some info regarding what the UUU is doing. You can now switch to the Available features tab to see which features of the UUU are available with the game you're using it with.
Here, with Darksiders III as example game, all features are available.
The Game speed can be used with the Slomo timestop when it's active. The Dump object info button can be used to dump all active object names and the addresses in memory to a text file on disk. This feature is helpful for people who want to use cheat engine with the game at hand. See for more info the object dumping section below.
Configuration
The UUU has various settings you can configure, which you'll do on the Configuration tab. Additionally you can define the key-shortcuts for various functionality on the Key bindings tab. These are discussed below
Configuration tab
Most settings are for the built-in free camera and are self explanatory. The Game control device allows you to select which device to use for controlling the built-in free camera. By default it's both 'keyboard+mouse' and 'gamepad'. The device that's chosen is blocked by default to send its input to the game (as much as possible, sometimes this is unavoidable).
Key selection for opening the in-game console
It might be the ~
key doesn't do anything, even though the console was created successfully by the dll. This might be caused because the game unbound the ~
key and therefore it's not possible to open the console. Additionally, you might be using a non-US keyboard, like an Azerty keyboard, and on those keyboards, the ~
key isn't above the TAB key and the engine won't recognize it.
To correct this, on the Configuration tab, the setting Key to open in-game console allows you to select from a small set of keys what to use to open the console. By default this is 'Tilde' (~
). Please select a key that's on your keyboard and which doesn't need Shift to be selected. E.g. on a French (Azerty) keyboard, the '$' key is a good choice, so choose in the drop down Dollar ($)
as console key.
Keybindings tab
To change a key binding, click in the textbox and press the key combination you want to use, then click the OK button that appeared next to the textbox when you clicked it. If you changed your mind, just click Cancel. You can use the same key combination for multiple features. This allows you to e.g. use Insert
for enabling the free camera, stopping time and hiding the HUD at the same time.
Opening the in-game console
In-game, press the ~
key (it's the key above the TAB
key on your keyboard). This should give a small line at the bottom of the game screen in which you can type commands. If you type the ~
again you'll get a larger console window which also shows the response of the game on your commands.
To do useful things like starting the debug camera, in a lot of games you first have to enable the cheats in the game. To do this, type EnableCheats 1
in the console and hit enter
. After that, type toggledebugcamera
after you've loaded a level. This should give you the ability to move the camera around using your controller and WASD + mouse. This can be a good alternative for when the built-in camera of the UUU isn't available.
To go back to the game, type again toggledebugcamera
in the console or simply press cursor UP to go to a previous command. There are many commands to choose from. Not all of them work. E.g. god
or fly
might say they're activated but chances are they're not doing anything. Commands like fov 50
(to set the FoV to 50 degrees, default is likely 80), pause
(to toggle the pause of the game) and a lot of console variables do work.
Please see the Tweaking Unreal Engine 4 Games guide elsewhere on this site for more info about what commands you could use to make the game look even better.
What to do when the console doesn't open
It might be the ~
key doesn't do anything, even though the console was created successfully by the dll. This might be caused because the game unbound the ~
key and therefore it's not possible to open the console. Additionally, you might be using a non-US keyboard, like an Azerty keyboard, and on those keyboards, the ~
key isn't above the TAB key and the engine won't recognize it.
To correct this by choosing a different key to open the console, please see the Configuration section above.
Setting the console key in the game's ini files
Alternatively, you can add a custom console key to the game's ini file. This doesn't always work, but it's worth a try if you want to use another key than is available in the menu. Follow these steps
- In explorer go to:
c:users<your username>AppDataLocal<game name>SavedConfigWindowsNoEditor
- open Input.ini
- Add (pay attention to the empty line, that has to be there):
- Save and set the file to readonly. You can also set it to another key, e.g. K.
The built-in free camera
The UUU has a sophisticated built-in free camera, which you can enable at any time by pressing Insert
(or the key binding you've configured). The camera is controlled by the device that you have selected in the Configuration tab. See below for the default controls. You can configure the keyboard shortcuts in the Key bindings tab.
Controls
Key/button | Description |
---|---|
Insert | Enable/Disable camera |
HOME | Lock/unlock camera movement |
ALT + rotate/move | Faster rotate / move |
Right-CTRL + rotate/move | Slower rotate / move |
Controller Y-button + l/r-stick | Faster rotate / move |
Controller X-button + l/r-stick | Slower rotate / move |
Arrow up/down or mouse or r-stick | Rotate camera up/down |
Arrow left/right or mouse or r-stick | Rotate camera left/right |
LMB + mouse forward / backward | Move camera up / down |
RMB + mouse forward/backward | Move camera forward / backward |
LMB or RMB + mouse left / right | Move camera left / right |
LMB + RMB + mouse left / right | Tilt camera left / right |
Mousewheel | Increase / Decrease FoV |
Numpad 8/Numpad 5 or l-stick | Move camera forward/backward |
Numpad 4/Numpad 6 or l-stick | Move camera left / right |
Numpad 7/Numpad 9 or l/r-trigger | Move camera up / down |
Numpad 1/Numpad 3 or d-pad left/right | Tilt camera left / right |
Numpad +/- or d-pad up/down | Increase / decrease FoV |
Numpad * or controller B-button | Reset FoV |
Numpad . | Toggle block input to game for camera control device. |
By default, when the free camera is enabled, the input to the game is blocked for the device that's controlling the camera. The camera will move / rotate slower when you lower the fov.
Hotsampling
For hotsampling, or better: dynamically resize the game window to a higher resolution, the usual tool to use is SRWE. The UUU has the same functionality SRWE offers now built-in and has a handy pre-selection of resolutions generated from your monitor's native resolution, using a variety of aspect ratios.
Unreal Engine 4 games by default support hotsampling, as long as you run the game in Windowed mode (in DX12, borderless might also help, but usually, it's Windowed). If you run your game as full screen, hotsampling might just stretch the game window's content but not set the game's rendering resolution to a higher resolution.
After you've select the resolution and aspect ratio you want to use, click the Set button to activate it. By default the UUU will switch focus back to the game window so you can immediately take the shot. To get back to your native play resolution, you can either select it from the tree or click the Fake fullscreen/cheat-skate-mania-game-di-facebook.html. window.
If you want to check portions of the window that's outside your monitor, you can use the Alignment controls buttons, which allow you to move the window around so you can check whether all parts of the window you're about to take a shot of are properly rendered.
Dumping object addresses
The UUU has another feature up its sleeve: it can dump the memory locations and names of all currently active engine objects a text file in the game folder, called UUU_Objects.txt
. To do that, on the Available features tab, click the Dump object info button. The memory addresses listed in the file differ per level and every time you run the game, so if you want to look up objects in-memory after you've loaded a new level, you have to dump the file again. The Objects file is useful for people who create cheat tables.
Games that work with the unlocker
Although the name suggests it's a universal unlocker that always works with any Unreal Engine 4 game, the reality is that developers sometimes change the game engine's code and the unlocker can't re-activate the console as essential functions aren't there anymore, or activate other features offered by the UUU. The list below are games which are known to work with the unlocker.
Title | Notes |
---|---|
10 Miles to Safety | |
103 | |
A Knight`s Quest | |
Adam - Lost Memories | |
Aefen Fall | |
Agony | |
Alan Sharp | |
Alice VR | |
Amid Evil | |
Ancestors Legacy | |
Ancestors - The Humankind Odyssey | |
Ancient Knowledge | |
Another Sight Definitive Edition | |
Apsulov: End of Gods | |
Aquanox Deep Descent | |
Arboria | |
Areia: Pathway to Dawn | |
Arise a Simple Story | |
Armoured Onslaught | |
Ashen | |
Ashes Of Oahu | |
Assemblance: Oversight | |
Assetto Corsa Competizione | |
Astroneer | Console isn't available |
Azur Lane Crosswave | |
Bad Boys at School | |
Bard's Tale IV: Barrows Deep | |
Bastide | |
The Battle of Visby | |
The Beast Inside | |
Bee Simulator | |
Beyond a Steel Sky | |
The Blackout Club | |
Blair Witch | |
Borderlands 3 | |
BPM: Bullets per minute | |
Bright Memory | Also works with the RTX tech demo |
Britannic: Patroness of the Mediterranean | |
Burning Daylight | |
Call of Cthulhu | |
Call of the Sea | |
Captain Starshot | |
Castle Rock Beach, West Australia | |
Chernobylite | |
Close to the Sun | |
Code Vein | |
Comanche | |
Conarium | |
Corruption 2029 | |
Creature in the Well | |
Curse of Anabelle | |
Daemon X Machina | |
Dark Future: Blood Red States | |
Dark Deception | |
Dark Occult | |
Dark Space Ex Machina | |
Darksiders 3 | |
Darksiders Genesis | |
Daymare: 1998 | |
Deep Rock Galactic | |
Deliver us the moon | |
Destroy all humans | Tested on demo |
Desolate | |
Devil's Hunt | |
Devolverland Expo | |
Die young | |
Disaster Report 4: Summer Memories | Also works with the demo |
Disintegration | |
Donensbourgh | |
DRAGON BALL Z: KAKAROT | HUD toggle doesn't hide some parts of the HUD. |
Dragon Quest XI: Echoes of an Elusive Age | |
Drake Hollow | |
Draugen | |
DreadOut 2 | |
Dreamo | |
Dreamscaper | Also works in Dreamscaper Prologue |
Driftland | |
Drug Dealer Simulator | |
Dungeon Defenders: Awakened | |
Dwarrows | |
Earth Defence Force: Iron Rain | |
Earthfall | |
Echo | |
Effie | |
Elea | |
Elli | |
Estranged Act II | |
Everspace | |
Everspace 2 | Tested on demo |
Explore Fushimi Inari | |
Extinction | |
Fortnite | Only versions below 1.9.1 are compatible. |
Fade to silence | |
Fear the Dark Unknown | |
The Fidelio Incident | |
Fighting Ex Layer | |
Filament | |
Finding the Soul Orb | |
Freud Gate | |
Gal Gun 2 | |
Genesis Alpha One | |
Ghostrunner | requires UUU 3.0.12+ |
Giraffe and Annika | |
Grand Guilds | |
Gray Dawn | |
GRIP: Combat Racing | |
Grounded | Tested on demo |
Gu Lady 蛊婆 | |
Halflight | |
Hazel Sky | Tested on demo |
Hellblade: Senua's Sacrifice | |
Hellbound | |
Hello Guest | Tested on Alpha build. |
Hello Neighbor 2 | |
Hollow | |
Hunter's Arena: Legends | |
Hunting Simulator | |
Hunting Simulator 2 | |
Hypercharge Unboxed | |
Industries of Titan | |
Infliction | |
Insomnia the Ark | |
Insurgency Sandstorm | |
Intruders: Hide and Seek' | |
Journey to the Savage Planet | |
Jumanji The Video Game | |
Jump Force (limited) | |
Kari | |
Killsquad | |
Kine | |
Koral | |
Laser League | |
Layers of Fear 2 | |
Liberty Prime | |
Life is Strange 2 | |
Light Tracer 2 | |
The Line | The K148 Game Studio game 'The Line' |
Ling: a Road Alone | |
Little Brother Jim | |
Little Hope | No console, camera only (v3.0.12 or lower) |
Lost Ember | |
Mahoe Arms | |
Man Eater | HUD toggle doesn't hide the entire HUD. Use showhud 0 |
Man of Medan (The Dark Pictures Anthology) | |
Marvel vs. Capcom: Infinite | |
Metamorphosis | |
Medieval Dynasty | No hud toggle |
Mind: Path to Thalamus | |
Minecraft Dungeons | |
MotoGP 20 | |
Monkey King: Hero Is Back | |
Monster Energy Supercross: The Official Videogame 3 | |
Monster Jam Steel Titans | |
Moons of Madness | |
Morels: The Hunt | |
Morphies Law Remorphed | |
Mortal Shell | Tested on beta |
MotoGP 19 | |
My Hero One's Justice | |
My Hero One's Justice 2 | |
Mýrdalssandur, Iceland | |
Narcos: Rise of the Cartels | |
NBA 2K Playgrounds 2 | |
Necromunda Underhive Wars | No hud toggle |
Nephise: Ascension | |
Night of the Dead | |
No Straight Roads | |
Observer | Built-in camera isn't available. |
Offroad Racing Buggy X ATV X Moto | |
Only After | |
Operencia: The Stolen Sun | |
The Outer Worlds | HUD toggle doesn't hide the entire HUD. Use showhud 0 |
Overkill's The Walking Dead | |
Override: Mech City Brawl | |
Pagui打鬼 | |
Paper Dolls Original | |
Paradise Lost | |
Paranormal Activity The Lost Soul | |
港詭實錄ParanormalHK | |
Partisans 1941 | |
Past Cure | |
Pathless | No timestop/pause. Use ESC + hud toggle. |
Planet Alpha | |
The Pit: Infinity | |
Pluviophile | |
Praetorians HD Remaster | |
Project Remedium | |
Project Wingman | |
Protocol | |
Observer System Redux | Tested on demo. |
Occupation | |
OCTOPATH TRAVELER | |
Omen of Sorrow | |
Omensight | |
Omno | Tested on demo |
The Otterman Empire | |
Quantum Replica | |
Qube 2 | |
The Quiet Man | |
Race With Ryan | |
RAD | |
Raji: An Ancient Epic Prologue | |
Redeemer | |
Relicta | |
Remnant: From the Ashes | |
Remothered: Broken Porcelain | |
Remothered: Tormented Fathers | |
Ride 4 | |
Roboquest | |
Rock of Ages 3: Make and Break | |
Ruin 2 | |
Ruiner | |
Samurai Jack Battle Through Time | No console/timestop. Use menu + hud toggle for pause. |
Samurai Showdown | No aspect ratio correction |
Satisfactory | |
SCUM | |
Session: Skateboarding Sim Game | |
Shadows of Larth | |
Shape of the World | |
Shenmue 3 | |
ShockRods | |
Silver Chains | |
The Sinking City | |
Sinner: Sacrifice for Redemption | |
Skylar and Plux | |
Skully | |
The Sojourn | |
SolSeraph | |
Someday You Will Return | |
Song of Horror | |
Sophont | |
Sorrowvirus A Faceless Short Story | |
Soul Valley | |
SOULCALIBUR VI | |
Space Hulk: Deadwing Enhanced Edition | |
Space Hulk Tactics | |
Spacebourne | |
Sponge Bob Bikni Bottom Rehydrated | |
Spyro Reignited Trilogy | |
Star Wars Jedi: Fallen Order | |
Stardrop | |
Steel rats | |
Stela | |
Stories: the Path of Destinies | |
Styx 2 | |
Subdivision Infinity DX | |
The Suicide of Rachel Foster | |
Supraland | |
Sword Art Online: Fatal Bullet | |
Tartarus | |
Tell Me Why | (Also with xbox gamepass version) |
Terminator Resistance | |
Tetris Effect | |
Torchlight 3 | |
Tower of Fate | |
Train Sim World | |
Transient | Tested on demo |
Trials of Mana | Also works with the demo |
Tropico 6 | |
Twin Mirror | |
Urban Trial Playground | |
Uventa | |
Vampyr | |
Visage | |
Wartile | |
We Happy Few | Built-in camera isn't available. |
We Went Back | HUD toggle doesn't toggle crosshair. Use showhud 0 |
Weakless | |
Withstand: Survival | |
What Happened | |
The Works of Mercy | |
WWE Battlegrounds | |
XING The Land Beyond | |
Xuan-Yuan Sword VII | |
ZED |
Additionally, most UE4 games on Itch.io are usable with the UUU.
Built-in functionality
The following features are build-in (and enabled if the code can be found in the game). You can configure most key bindings on the Key bindings tab.
See the camera section above for the controls for the camera itself
Feature | Key |
---|---|
Toggle camera | Insert |
Toggle widget based HUD / Menu elements | Delete |
Toggle game pause (Using UWorld::IsPaused) | Numpad 0 |
Toggle game pause (Using slomo 0) | Page Down |
Skip frames when the game is paused | Page Up |
(In-game) Open the console | ~ |
Controlling game speed with slomo 0 game pause | Available features tab |
Multiple game pause/timestops
The UUU has two ways to pause the game: using the normal UWorld::IsPaused hack, (Numpad 0
), and one using the slomo command code, (Page down
). You can use either one, if they're both available/found. Numpad 0
is a hard-pause which could lead to TAA jitter in the scene.
You can remove that by stepping down the AA a bit, using the following command on the in-game console: r.postprocessaaquality 2
in the console. To set it back, use r.postprocessaaquality 6
. The downside of that is that cutscenes might play on and the lower quality AA might remove some effects.
The slomo based pause using Page Down
doesn't suffer from TAA jitter, and can pause most, if not all, cutscenes as well (except audio in some situations). In general, if the latter is supported, you should use the slomo based pause.
If both don't work, you can try pause
on the in-game console. pause
isn't an official command but a lot of games support it in one way or the other.
Console tricks
The Unreal Engine console supports copy / paste of text. This is a great help if you want to execute multiple commands and have to type them in every time. Additionally, it supports multiple commands on the same line, where you separate the commands with the character. Combined with copy/paste you can create long strings of commands in a text file and copy/paste them over to execute all the commands in one go.
Examples:
This hides the hud, sets fov to 60, pauses the game, enables the debug camera and sets the AA to a lower quality so you don't have jitter blur.
The console also remembers a history of commands, and keeps the line with multiple concatenated commands as one line. To show the history, press the arrow-up key in the console.
Credits
Development: Otis_Inf
Research: Otis_Inf and SunBeam
Logo: Ichisake
Dumper code is based on the SDK generator by Kn4ck3r.
Special thanks to Pino44io for testing.
©2019-2020 All rights reserved.
Changelog
v3.0.12:
- FIXED: The checks for Engine Version for select v4.25 games failed, this has been corrected.
- CHANGED: The AOB for the ObjectsStore could fail in some situations, it has been made less strict
- ADDED: The UUU now re-enables the
set
command, which is disabled in every UE4 shipped game. Theset
command allows you to set any property on any object.
v3.0.11:
- FIXED: The Engine Version checks had one wrong address marker for v4.21 like engines which could lead to the wrong version being chosen
- ADDED: Logging of all activity to a .log file (UniversalUE4Unlocker.dll.log) for easier debugging when things go wrong.
v3.0.10:
- ADDED: Another pattern added to find the engine version in 4.24+ games.
- CHANGED: Default fall-back version has been bumped from 4.16 to 4.23.
v3.0.9:
- ADDED: Some v4.21 games had different instructions after the engine version write which resulted in the wrong engine version being chosen.
v3.0.8:
- FIXED: Fixed a bug where in some games the HUD toggle was found but went unnoticed so it was reported as not working
- ADDED: Additional AOBs to detect some v4.24 based games.
v3.0.7:
- FIXED: Fixed a crash introduced in 3.0.6 when the object store wasn't found as well as the engine version and version auto-detect assumed they were.
- ADDED: Additional AOBs for UE4 4.25 for object store (console support), engine version and HUD toggle.
v3.0.6:
- FIXED: Added a way to intercept LockFOV in recent UE4 releases so the FOV control works again in recent games like Remnant from the Ashes.
- CHANGED: The engine version is now always reported, if found. Previously this was only reported when the console was also activated.
v3.0.5:
- FIXED: Added a more solid filter for v4.25, the one added in 3.0.4 could miss a couple of variants.
v3.0.4:
- FIXED: Added better version checking so games using UE4 v4.25 are better detected.
v3.0.3:
- FIXED: Fixed an issue with duplicate resolutions showing up in the hotsampling list.
v3.0.2:
- ADDED: Mouse-based camera movement / fov control (using left/right mouse button and mousewheel)
- ADDED: Frameskip feature for when the game is paused (default PageUp)
- FIXED: A checkbox control didn't send its changed state to the dll if the state changed to 'unchecked'.
v3.0.1:
- ADDED: Added alignment buttons for the window to the Hotsampling tab, so you can examine the window contents if it's larger than your monitor
- FIXED: Some games matched their Objectsstore AOB with the wrong location so an alternative, better one was added.
v3.0.0:
- ADDED: Added new user interface which offers hotsampling and doesn't rely on DirectX hooking for menu display.
Code Injection - Basic - Cheat Engine
v2.0.6:
- ADDED: Added support for UE4.23's new NamePool structure for object names. This adds support for UE4 4.23 and higher
- FIXED: Fixed an issue that could occur with some games where one of the camera write blocks in the engine uses a different register, causing the game to crash as the UUU uses a single interception block for all camera write blocks.
What Do You Need To Make A Game Cheat Injectors
v2.0.5:
- FIXED: Fixes issue with slomo interception where a slow motion action set by the game was resulting in a high game speed instead of a slow game speed.
v2.0.4:
- ADDED: Better compatibility with v4.20 based engines for the camera system.
v2.0.3:
- FIXED: Corrects fix for UWorld::IsPaused on older engines as the offset used wasn't correct.
- FIXED: Corrects a small issue with ctrl not working for slow movement with camera after introduction of fov-driven movement corrections.
- FIXED: Fixes issue with numpad 0 not pausing the first time it was pressed.
- ADDED: Some new AOBs for constructs seen in newer engines (v4.22+)
v2.0.2:
- FIXED: Camera intercept struct 2 wasn't marked as non-critical
- FIXED: Using UWorld::IsPaused pause + camera in a v4.15 game enables the in-game menu camera to activate, causing the built-in free camera to be locked in-place
- FIXED: The rotation slider in the overlay has a range that's way too wide for the values that are practical
- IMPLEMENTED: Make rotation/movement speed adjust themselves based on fov.
- IMPLEMENTED: Switch default screenshot type to 'HorizontalPanorama' instead of 'Lightfield'
- IMPLEMENTED: Use the executable filename for screenshot filename prefix in single shot screenshots.
v2.0.1:
- First v2.0 release with IGCS camera system built-in.